TechZerker

mobilegaming

I have continued to play Elder Scrolls: Blades, mainly on my iPhone for the past month in bursts. Overall, it is still holding up, although obviously it is not remotely like a full Elder Scrolls PC game.

I found I had very little trouble through the single digits and into the teen levels. The occasional level had some minor grind spots for difficulty, but nothing too bad. The early 20's levels however, started off pretty rough. Granted, this was in part because around level 19, I chose to re-spec skills towards light weapons and magic. Learning curve with magic converting to it later in the game was a bit harder, so more enemies beat me around.

The real sweet spot from my current play came around level 23-24, when most of this gear combo below came together.

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As many will have seen, the originally announced last year mobile Elder Scrolls game has finally landed! Granted, they’ve labelled it as Early Access and are slowly rolling out invites to iOS and Android Users. That being said, I was invited a little over forty-eight hours ago.

In Brief

It’s really good. It looks absolutely gorgeous on my iPhone 8, and only slightly less so on my older iPad Air 2. Character design is more flexible than most mobile games, and starting out, it does actually have a story. Unfortunately, it is Free to Play model, but it feels fine. It’s definitely worth a try for Elder Scrolls on the go!

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